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[Tutorial] Random box start locations

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Created 9 years ago
by daedra descent
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

"...Christ, people. Learn C, instead of just stringing random characters
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1. paste this:

Code Snippet
Plaintext
level.random_pandora_box_start = true;

under

Code Snippet
Plaintext
// _zombiemode_weapons Variables
level.DLC3.usePandoraBoxLight = true;
level.DLC3.useChestPulls = true;
level.DLC3.useChestMoves = true;
level.DLC3.useWeaponSpawn = true;
level.DLC3.useGiveWeapon = true;

2. Compile your mapname.gsc

3. profit.

Note 1: not tested with UGX mod tools patch, only confirmed to work with sniperbolts.

Note 2: Not the same as Kino, box can still spawn in spawn/start location.
Last Edit: February 05, 2015, 04:55:26 am by daedra descent
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Very nice. +1
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what exactly is the difference between this and the kino style box?
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what exactly is the difference between this and the kino style box?

In Kino, it can never be in spawn. In this one, it can
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☭ Soviet Commander ☭
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If anyone has any issues with this then post your _zombiemode_weapons.gsc here so i can take a look at it.

 
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