The Outpost***THE DOWNLOAD LINK HAS BEEN REMOVED DUE TO A MAJOR BUG IN CO-OP. WILL BE ADDED AFTER UPDATE***
Summary:This is my
first map, so please keep all criticism on a constructive level. Now, even though this map is small (it is NOT a box map btw), it still took me like 4 or 5 months to complete. This map has changed a lot since I started it, with it first being a box map, then becoming a parking garage, then a cabin, and finally settling on the theme of a Nazi outpost. Now please be warned, this map, in all honesty, is very difficult to complete. Although this map was designed for Co-op play, there are scripts that reduce the difficulty when playing Solo. To wrap things up, this map is not one of those 'get all the doors open to reach the ending' type of map, this map has objectives that you must complete in order to move onto the next area of the map.
Story:After being stationed at an old abandoned Nazi outpost in Germany, you one day turn on the radio to a very odd, eerie broadcast. Neither can you get in touch with anyone nor find a radio channel with something other than the same broadcast. An event has happened...
The broadcast goes as follows: "For too long, the human race has ignored the signs. Your planet is nearing destruction! Salvation is reserved for those...who pass...the tests. If you survive, an elevated existed awaits. Initiate phase one."
Phase one? You sit at the radio for hours, listening to the endless loop playing over and over again. Wondering what would come of
Phase one. You can now recite the whole speech from memory. After getting frustrated and nervous, you bang your fist on the table and get up to step outside for some fresh air. As you lean against the wall outside, and try to wrap your head around everything that's going on, You hear footsteps coming from behind you, and then a short, raspy grunt. You turn around to see some kind of.....creature....limping towards you. "Uh-m...hey, ar-...are you alright?" You get no answer. After closer inspection from afar, you see maggots covering this....thing. Frightened, you run back inside and sit down right by your trusty M1911. But just then, the creature starts sprinting at you. You tell it to stop or you will shoot, but it does not seem to understand. One pop to the head drops it, but then your hear more groaning from outside. Good thing the Nazis always have an arsenal of weaponry! In an endless fight for your life, you soon discover, in your helpless struggle to escape to anywhere you find, that this isn't just an old outpost...
"No wonder this place was abandoned..."Features:- Black Ops 1/2 weapons (with only a few stock WaW ones)
- 6 perks (stock + PHD and Mulekick)
- Black Ops 1 PAP camo
- All weapons are Pack-A-Punchable (done by me)
- Many custom features (play to experience them all
)
- No dogs
- Black Ops 2 perk/powerup shaders
- Buyable carpenter (comes in handy on solo)
- Buildable, buyable ending
- All PAP guns have a PAP fire sound and a PAP camo (again, done by me)
- Slightly customized main menu (removed a couple options)
- Removed main menu music (as I find it annoying)
- Buyable perk slots for your whole team
- Solo QR (zombies WILL walk away from you when you are downed)
- A small twist on the buyable ending
- 5-hit Juggernog
- Probably more that I forgot
Screenshots:Known bugs:- For some odd reason, PHD takes the machine model of Stamin-Up. I've tried to fix this, but have been unsuccessful
- Buildable parts must be picked up by order of appearance, not just randomly (they're scripted by me so there ya go, lol)
- There are a few pathnode issues that I was unable to resolve, but none of which, atleast to my knowledge, are game-breaking
- PHD and Mulekick machine lights sometimes don't turn on even after the power has been activated
- There was one occurrence of the QR jingle playing when I was on the other side of the map (as if I was standing right next to the machine)
- There may be a couple I forgot. Please let me know ASAP of any that you find
Credits:sevengpluke/Moses/ODX/Rollonmath42 - Halo M6G Magnum
bamskater33 - black ops perks
ZK - Tutorials
Sage One - Tutorials
JR-Imagine - Custom HUD
thezombiekilla6 - Point depositing scripts
daedra descent - help fixing errors
zombie madness - Black Ops 1/2 non-upgraded weapons
pcmodder - buyable carpenter script
Bluntstuffy - soul chest scripts/anims
HitmanVere - Black Ops 1 PAP camo
The UGX Forums Community - for helping me fix any errors I came across
TomBMX - Buyable ending script
It's original creator - zombie counter
There may be one or two people I forgot to mention, so if you helped me, let me know and I'll add you here
How fast can you escape?How fast can you escape solo?...Can you escape at all?