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UGX Community Poll Results & Other Announcements

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Created 11 years ago
by treminaor
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If Java had true garbage collection, most programs would delete themselves upon execution.
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Can't wait! This update is so going to be so good! Good luck guys!
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Can't wait! This update is so going to be so good! Good luck guys!
:nyan:
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Any chance of a text version that may take less than 29 minutes to read? :)
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[UGX] Founder
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Last active: 8 months ago
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Any chance of a text version that may take less than 29 minutes to read? :)
I would suggest watching the video as there is some commentary that explains what each of these things actually does.

Code Snippet
Plaintext
Announcements
============
http://youtube.com/UGXMods
We will be posting UGX-related news and devblogs there instead of on our personal accounts
New Tutorials Coming Soon
We will be redoing old tutorials using new equipment and more succinct and clear instructions
New Wiki Articles Coming Soon
http://ugx-mods.com/wiki
We will be adding more written tutorials to the Wiki

Poll Ideas
============

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Gamemodes
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Sticks and Stones from BO1
Tomahawk
Ballistics Knife
Crossbow
Time Limit, same as other modes

Custom King of the Hill
        spawn a king of the hill marker with a visible radius
spawn the point on a pathnode inside playable area
make a fx to spawn on it that matches the radius
forced timed gameplay to prevent dead time for KotH contesting
add CoD4 oldschool gun spawns
different killing ideas maybe a setting?:
- knifing only, one hit kill
- if you are contesting you can kill anyone in sight, if you are not contesting you can only kill contesters.
change the color if zombies are in the area or if players are in the area
multiplier based on how many zombies are contesting the hill which slows down point gain
when contested by a player you dont turn points
gain real points? in addition to game points like in gungame
ways to grief other players and make the game harder for them

Kill Confirmed?

Arcademode Modifications
Killsteak rewards
Rapid kills, kill each zombie within a 4 second window
Points earned are also showed on the screen, cant be too fancy b/c of HUD limit
Time window size decreases the longer that you maintain the max multiplier
2x Multiplier for points
4x
6x

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Vending Machines
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Ammomatic
Refils ammo on purchase and it gives you a couple of clips at the end of every round (multiplier by round count) and one grenade

Trap/Item Vending Machine
matchbox fire trap
Matchbox on your toolbelt - press the Key and it takes out a matchbox in your left hand. Press firebtn and he takes out a match, strikes it on the side, then flicks the lit match onto the ground.
This lights a firetrap on the ground, if zombies run through it they light on fire and die shortly after.
The fire burns out after X time

Placable electric zapper

Placable ammo regen box (from realism)

Placable Sentry Turret
First you buy the regular turret, then the vending machine is where you get the ammo boxes.
You can only own one turret
After the ammo runs out, 3 minute cooldown.
You need to carry the boxes back to your turret and attach them.
Different damage levels: Fire, Ice, Explosive, Acid, Electricity
Better elemental damage is progressively more expensive
Time limit is ammo-based, not time based


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Guns
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Black Ops Scavenger gun
Will be a full port.

Black Ops 2 Blundergat
Will be a full port.

A couple new BO1/2 gun ports
BO1 MP5K to replace CoD4 MP5
BO1 UZI to replace CoD4 Mini-Uzi
BO1 AK-47 to replace CoD4 AK-47
BO1 RPK to replace CoD4 RPK
BO1 M60 to replace CoD4 M60
BO1 Dragunov to replace CoD4 Dragunov
BO1 L96 Sniper to replace CoD4 R700
BO1 Python
BO1 FAMAS
BO1 SPAS-12
BO1 Ballistics Knife
BO1 Tomahawk
BO1 Concussion grenade for competative gamemodes
BO2 Chicom-CQB
BO2 S-12
BO2 Ballista - PaP version gains an alt weapon, which is the ability to remove the scope
BO2 PDW

We will attempt proper Dual Weapons even though the engine does not have direct support of it.

the mod misses the monkey bomb of course. i know pack a punched crossbow does the trick but it's not nice to carry it around just to attract zombies.

M9 - (Blitzkrieg) – shoots a 4 round burst super fast, reloads like lightening and has 400 total rounds, you basically have 40 shots.

Skorpion (The Swarm) – A gun that shoots bullets that bounce around the room, would look like tracer rounds.

G3 - (the Govenator) – 5 noob tube rounds and if you use an entire bulllet clip it shoots an RPG round out that does not deal you damage.

?? - (Spread Gun) – like contra, shoots bullets that you can see like the raygun rounds that you can see going out.

PP19 – (Point Builder) no extra damage, just a crapload of ammo and a bigger clip.

?? – (Splitfire)- on zombie impact the shells split and shoot out again.

AUG - (The Carpenter) – Increased damage as well as clips size. Boards up windows when you shoot at them

M1014 – (The Masterkiller) - Damage increase, reloads whole clip with one shell insert

M60 – (TriShot) – 900 rounds, shoots 3 shots at once, 1 bullet straight ahead and two others 75 degrees out, so not too far from center. For a total of 300 shots.

M4A1 – (The powerdrill) When you ADS you actually push the gun forward and it makes a drill sounds and any zombies in front of you inside 5 ft get destroyed, you can also be shooting while you do this so you aren't limited to the stabbing motion or shooting, you can do massive damage. 

RPD – (Ritualistic Paranormal Demon) – has an alt weapon which, when shot, turns zombies into statues.  So as long as there are zombies running past your first few guys you'll regen ammo. THe statues glow when theyre providing ammo.

The UMP – (The Sandman) – Shoots sand steam that slows down zombies.

AK47 – The Odysseus U – Whatever zombies are inside 3 ft of the zombie you are shooting they are forced to fall inline single file for easier killing. Kinda like the power of the god in the Odysseus mythology.

Stoner 63 (The Focus) - Getting a headshot kill increases the fire rate by 25% and decreases recoil by 25% for 3 seconds.

M249 SAW (The Meat Grinder) - After 30 consecutive bullets hit a group of zombies it deploys a big saw like on Comosea that would move back and forth in a small area for 30 seconds. This would really benefit high rounds. It would only deploy one saw at a time, so once that 1st saw dissapeared you'd have to get 30 more consecutive impacts again. This would balance because you'd have to serious place your shots, probably tap the trigger to make your shots count.
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is the quality of ours convictions to determine success
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is the moonstyle teleporter mod supported by the v1.1?
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is the moonstyle teleporter mod supported by the v1.1?
i haven't seen any custom script having compatibility issues with ugx mod. you can feel free to use any of them.
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Your voice dosnt match your look O_o lol

 
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