Bus Depot Custom Zombies Remake
Introduction:
I want to start off by telling you all a little about the map.
The map is based on the Black Ops 2 Zombies map with the same name. There are however some differences such as features and some extra rooms added by myself. As well as extra rooms you will find that the Tranzit Bus, fog and exploding fire are not a part of this map to make it much more enjoyable for the player. I have tried as best as possible to discard of the nasty features within Tranzit that everyone hated and instead add new, fresh features which have never been seen before. This is my first map that I am releasing but have had other projects in the works to help me build my mapping skills. I greatly appreciate the help and support that has been given with the production of this map and hopefully from this, the map will be enjoyable and fun for you to play. Thanks for reading this map introduction. Be sure to continue reading for more in depth detail and images.
Map Download V1.2 (New Area & Gamemode)
(Optional Download At Bottom Of Post)
Loadscreen Download (Optional)
Place in C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\video
Map Images:
Below are a collection of images taken within the map itself. These images do not show the full map as there are many small hidden areas for you to find. Click on the images to increase their size. The official trailer for the map can also be found directly underneath the images.
Features and Credits:
Change Log:
Version 1.1
-Fixed an issue where player would become stuck inside ladder when building.
-Addressed an issue where players would not take damage if a widows wine grenade went off when hit
-Have changed the HUD apperance of buildables to be more appealing
-Added additional debris to increase map difficulty
-Limited weapons that can be placed in the storage locker
-Moved locations of radios and buildable parts
-Changed locations for Skull Easter Egg
-Replaced wall weapons to be more suitable
-Altered spawns surrounding NDU to prevent bugs
- Changed cost of end radios
Known Bugs:
-Players can leave the playable area through Nacht Der Untoten
-Players can stand on top of pap
-The fridge causes an issue where player can only have one weapon.
-Using monkeys gained from dig site wont cause the monkey to activate.
-If receiving a weapon from a dig site you can buy an infinite number of weapons.
-More than one of the same character can spawn at once.
Further updates to come to fix other issues currently being addressed.
Version 1.2
-Fixed an issue where players could leave the playable area through Nacht Der Untoten.
-Players can no longer stand on top of pap by using dive to prone.
-The fridge has been removed from the map due to a weapon bug.
-The ability to gain weapons from dig sites has been removed.
-Fixed an issue where one of the same character models could spawn at once.
-Added a sun to the map.
-Included BO3 powerup models.
-Added the BO3 Mystery Box model.
-Fixed an issue where hitmarkers would not appear on occasion.
-Added a new area to the map.
-Added a new game mode to the map.
-Added custom muzzle flashes to weapons.
-Small mapping details have been improved.
Please report any bugs that you may find to me by sending me a pm or replying to this post. Thank you!