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Essential zombie map pack - fixed and upgraded maps

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Created 1 month ago
by TiozzoPro
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This package will install some of the best zombie maps for COD WAW bugfixed and patched to run on extra texture settings and 4 players coop.
 
Included map fixes:
 
Orbit:
Fixed map crash with "Extra" texture settings
several new textures and multiple texture enhancements
 
MixtiFori:
Fixed map crash with "Extra" texture settings
Fixed coop crash (g_spawn error)
Fixed minigun hud
Fixed missing coop loadscreen file
Improved and updated several textures (Now you have to shoot Adolf for easter egg :))
 
Ragnarok:
Fixed map crash with "Extra" texture settings
Fixed coop crash
 
Das Herrenhaus:
Fixed map crash with "Extra" texture settings
 
Pack download:
www.moddb.com

 
Some example of the work done (orbit map)
 


 


 


 


 


 


 
Possible ways to fix custom maps crashes:
Spoiler: click to open...
Lobby crashes with g_spawn error is caused by exceeding the entities limit usually by the zombie's gibs after throwing a grenade on 3-4 players coop.
 
a.Turn off zombie glowing eyes effect on map's _zombiemode_spawners.gsc file (reference here for turning eyes on (do the opposite): https://www.ugx-mods.com/forum/scripting/50/glowing-zombie-eyes/2872/)
 
b.Make sure ai limit is set to 24 or lower on _zombiemode.gsc (search for SetAILimit, zombie_max_ai, zombie_ai_per_player)
 
 (search also for level.zombie_ai_limit, level.zombie_actor_limit into zombiemode.gsc and mapname.gsc)
 
 
 
How to fix maps crashes on extra textures:
 
The glitches/crashes are caused by too heavy textures size.
 
a. You could save space by optimizing files format (dds dxt5 with white alpha channel could be saved as dxt1 with no alpha saving lot of space)
 
b. Reducing texture size on unused texture or textures that are applied on small/far objects

Last Edit: March 23, 2025, 04:50:36 pm by Moderator (Approval)
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My published cod maps:

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Community Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
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Nice work!   :+1:
 
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This is awesome. I would love it if you fixed dead sand elite
Last Edit: April 01, 2025, 08:37:07 am by Moderator (Approval)
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This is awesome. I would love it if you fixed dead sand elite
What issue do you have?
Last Edit: April 01, 2025, 01:14:17 pm by TiozzoPro
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What issue do you have?
from what I remember last time playing that map, is the guys that shoot you on the ship take away your jugg, making you one shot the rest of the game and the mortar's they throw one shot you even with jugg. The 3 gun perk they made for the map was before treyarch even made mulekick, so their version is a bit broken, sometimes taking away your third gun
Last Edit: April 18, 2025, 07:49:22 pm by Moderator (Approval)
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Great mod to fix the other maps but ragnarok has g spawn_errors cause after rnd 15 the game has a high chance of crashing since zombies teleporting would it be possible to fix the g spawn error in the next patch?
Last Edit: April 18, 2025, 07:49:30 pm by Moderator (Approval)
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What issue do you have?
Seconding what he said. The three weapons perk drop would actually cause you to lose weapons. Furthermore, I think there was something wrong with the sniper npcs affecting your autoheal. But it's been really long since I've played dead sand. Also, mortar shells would basically inst-kill the player, while not doing much damage. And bouncing betties didn't work correctly. Bouncing betties behaved like a weapon, rather than a piece of equipment.
Last Edit: April 12, 2025, 09:44:06 am by Die_Glocke
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Great mod to fix the other maps but ragnarok has g spawn_errors cause after rnd 15 the game has a high chance of crashing since zombies teleporting would it be possible to fix the g spawn error in the next patch?
Try this and let me know
https://drive.google.com/file/d/1Co6Ardrginro4mPCgMWAXOiFpi35Q5Ky/view?usp=sharing
Last Edit: April 21, 2025, 06:36:06 pm by Moderator (Approval)

 
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