Introduction: When it happened everything flooded and left me stranded here. The world ended and I'm still stuck at work. That's almost not worth fighting for... Zombies are coming at me from the floors, walls, ceilings, water, and outside the fences. No place is safe. We have to keep moving... I have to get home!
If your water is black, instead of red, that may be a sign that you may need to delete the map and then re-install, or re-download and re-install the map.
The one piece of fence outside where you can see the outside of the spawn area is sticky. You will have to bleed out and wait for the round to end if you get stuck on it.
There is a car you can get stuck on too, the confused car, but the other car will knock you off if you survive till it gets there.
Bear EE's spawn in a few different random places each game
Zombies catch on fire when they walk into it now and don' t just die
Car angles will self correct if they get off
EE sounds added
Tweaked some textures
Fixed some mapping mistakes
Fire throwing zombie hands, only one way to get them, very difficult to do.
Hints:
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You have to have no weapons, and your not down, and your not dead
I won't let you have the same weapon not upgraded and upgraded
Sometimes, the third time is a charm
You get points with turret system and ZMP machine and perk now
ILS, Lets Go Home v2.2 v2.2 Expansion This is an expansion to ILS v2.1. All credits, thanks, and features are carried over from ILS v2.1, in addition to the following: Additional Features:
Custom 9th perk, ZMP
Added fx
Put BO models in
Melee weapons are double pap-able (Fire Jitsu downgraded, first pap)
New section of map
Two buildables
First one, parts are shared between players
Second one, they are not
Buyable ending with three variations, 2 unique per player, and 1 affects all players (random)
3 EE's,
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points, secret room, and more points
Toggle-able EE Hud
Tweaks to weapons, perks, spawning, zones, and overall map
The car
Now travels to a couple other areas
Can't grab you and get stuck to it (99.9% sure)
Hurts you a little
Kills zombies
Turret system upgraded, does much more damage (manned turrets stronger too)
Also, interesting looking map, I'll give it a whirl.
It may work for you but other people have trouble with it. I am not the one that makes these guidelines to follow. I have been asked to make sure that everyone goes by them. It may not be a big deal but I am sure they have there reasons for it.
Every place of employment should have a ppsh located on the wall 8) This map is huge in size and made me feel like I was back at my old factory job. I really liked the vending machines and everything was nice in my opinion. Fun map and I had alot of fun playing. If I had to give one shred of constructive criticism it would be that the map is a little on the easy side. That is ok with me though because I still had fun playing it.
Looking forward to hearing your thoughts. I would appreciate any feedback. Thanks,
PUSSY!! Love it!!! A good fun map to play. Love the pap'd sword like what you did with the starting pistol too. As Zombiejelly has already stated, was an easy map to play. maybe more risers outside could help with the balance
Did find myself stuck to the car though (should have known better as I did read notes prior to playing) but was able to jump free whilst it hammered it round a corner All in all a very fun, playable map which could be enjoyed in solo or as a foursome Also, did you consider adding a buyable ending or an ee of sorts? I think you could set a higher ending on this one and ppl would not be put off as its reachable (say 100k) Thanks for the map MakeCents, I had a blast
I really liked the vending machines and everything was nice in my opinion. Fun map and I had alot of fun playing. If I had to give one shred of constructive criticism it would be that the map is a little on the easy side. That is ok with me though because I still had fun playing it.
Love it!!! A good fun map to play. Love the pap'd sword like what you did with the starting pistol too. As Zombiejelly has already stated, was an easy map to play. maybe more risers outside could help with the balance
Really glad you both enjoyed it. It is a bit on the easy side. Almost all the guns got more power added to them and faster reloads. A few weapons, especially the sword, sawed off, and ppsh, could be brought down in power a little.
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The pap'd pistol with stamina up makes you run REALLY fast. Its a little silly.
I tried to make a run and gun map where you couldn't spend the whole time in one spot but you could survive if you kept moving.
Also, did you consider adding a buyable ending or an ee of sorts? I think you could set a higher ending on this one and ppl would not be put off as its reachable (say 100k)
I did think about it. I actually want to
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add a mission to get home to your family. I would have a build-able, one way, teleporter, and when you take it, it takes you to another smaller map like a home, which I still have to make and then add to this map. There you would search for your family and the game would end once you found them through a buyable ending some how, or building something to escape in, maybe a plane. There would be at least 4 to 6 more zones there, so it wouldn't be so easy on such high levels.
RalphonsoTG's Contact & Social LinksRalphonsoThe Moistest@RalphonsoTGRalphonsoTheGreat
Interesting looking map. Will play later when I get home. So far, people have said its been easy. Lets hope so, too many maps that are hard for solo players these days
lol :O played it CO-OP and there were so much pathnode issues thet map is unplayable
What do you mean? I play it all the time in 2 player coop. There are several videos of others playing coop on the last version of the map. Is this in the new section or with more than 2 players? Would you mind showing me the issues you had, or giving me a little more information please? Which site was each copy DL'd from? Does anyone have a copy of the original ILS?