Recent Posts

Last post by nebula_zombies - 2 weeks ago
Great mod to fix the other maps but ragnarok has g spawn_errors cause after rnd 15 the game has a high chance of crashing since zombies teleporting would it be possible to fix the g spawn error in the next patch?
Last post by Box Map ELITE #1 - 3 weeks ago
last update g
13
Re: TERMINUS in Map Releases

Last post by tacshooter636 - 3 weeks ago
What issue do you have?
from what I remember last time playing that map, is the guys that shoot you on the ship take away your jugg, making you one shot the rest of the game and the mortar's they throw one shot you even with jugg. The 3 gun perk they made for the map was before treyarch even made mulekick, so their version is a bit broken, sometimes taking away your third gun
15
TERMINUS in Map Releases
Last post by NGcaudle - 3 weeks ago
This map is suppose to be Terminus if it was made for old school cod. It's smaller for sure but it a full sized map.




Features:
Black Ops 1 Weapons
Black Ops 1 Perks
Full EE with Ending
Shareable Box Weapons
Dogs
Electric Traps
2 Style of shootable EE
Bo2 zombie models
Terminus EE song and Endgame sound
Big thanks to everyone who helped make this. Sorry I am sure I am forgetting people but these guys were major help
Numan
Gympie
IceGrenade
Lastly thanks to all the testers out there! Hope everyone has a good time playing this.
MAP REQUIRES T4M






Features:
Black Ops 1 Weapons
Black Ops 1 Perks
Full EE with Ending
Shareable Box Weapons
Dogs
Electric Traps
2 Style of shootable EE
Bo2 zombie models
Terminus EE song and Endgame sound
Big thanks to everyone who helped make this. Sorry I am sure I am forgetting people but these guys were major help
Numan
Gympie
IceGrenade
Lastly thanks to all the testers out there! Hope everyone has a good time playing this.
Last post by TiozzoPro - 3 weeks ago
This is awesome. I would love it if you fixed dead sand elite
What issue do you have?

Last post by tacshooter636 - 4 weeks ago
This is awesome. I would love it if you fixed dead sand elite
Last post by pinkl - 3 weeks ago
Hi guys I signed up to this forum many years ago, I wanted to go back to playing codwaw zombie alone, I tried the custom map empty wall and I'm having a lot of fun, the only thing I would like to remove is the camera shake every time I repair a window because it makes me feel nauseous, if you know how I would be very grateful, have a good day everyone

Last post by HzRetro - 4 weeks ago
Thanks for responding, I am looking foward to see more about this mod. To make your life easier, let me be more specific about some issues so you don't have to look for literally everything:
About pap camos:
-The ppsh-41 does not apply correctly with the BO1 "circuits camo" . I don't know what happened, it just feel like the details of the camo are very tiny and you can barely see it;
-Apparently the "Wave Gun" and the "Shrink Gun" does apply the circuits, origins and maybe the 115 weaponized green camos, but the others simply does not even show;
-The optional mp guns (I think all of them) have that issue with the dirt and scratches on the model.
About claymores:
-It is on the "Die Rise Remastered" from Xela and when I tested it worked pretty well. Maybe you could try using the same assets.
About glitches:
-There is an important rule Treyarch made since BO2 that if you have the Ray Gun Mark 2, you shouldn't be able to get the Mark 1, and vice-versa, but I managed to get both on "The Giant" when enabling the Mark 2;
-The "Save Config. Feature" for the mod isn't really working, but I don't know if you intend to work on that;
- One thing I just remembered is that when I completed the Shangri-la easter egg, I received a permanent perkaholic as a reward, but I did not get phd flopper even with it enabled in the mod config. Instead I got widow's wine which should have been replaced. I think the other ZC maps might have the same issue;
- Some people might have said this but "Call of the Dead Remastered" from Copyforthat crashes when loading with the mod enabled, although having support for it.
After the 03/22/25 patch
About WAW guns: (I have no idea if it is possible to fix)
-Some of them lack the slide animation, making it very awkward when the character slides while holding the gun with both hands;
-The Thompson has weird animations when running or sliding.
About some ideas I think you could add to the mod:
- Try making the "Mouser C96" and the "Bloodhound" optional starting weapons to all maps (if possible);
- Change the BO3 Stg-44 and M1927(Thompson) to the WAW models on Origins;
- Try restoring the OG sounds that drops make, because on BO3 they are a little different;
- Add the "M1911" on Origins dig spots when you choose it to be the starting weapon, replacing the C96.
Sorry if there is too much information here, and please do not feel obligated to do all this stuff. I know it is a very hard work, so take your time and all I can say is thank you for making this incredible mod!
About pap camos:
-The ppsh-41 does not apply correctly with the BO1 "circuits camo" . I don't know what happened, it just feel like the details of the camo are very tiny and you can barely see it;
-Apparently the "Wave Gun" and the "Shrink Gun" does apply the circuits, origins and maybe the 115 weaponized green camos, but the others simply does not even show;
-The optional mp guns (I think all of them) have that issue with the dirt and scratches on the model.
About claymores:
-It is on the "Die Rise Remastered" from Xela and when I tested it worked pretty well. Maybe you could try using the same assets.
About glitches:
-There is an important rule Treyarch made since BO2 that if you have the Ray Gun Mark 2, you shouldn't be able to get the Mark 1, and vice-versa, but I managed to get both on "The Giant" when enabling the Mark 2;
-The "Save Config. Feature" for the mod isn't really working, but I don't know if you intend to work on that;
- One thing I just remembered is that when I completed the Shangri-la easter egg, I received a permanent perkaholic as a reward, but I did not get phd flopper even with it enabled in the mod config. Instead I got widow's wine which should have been replaced. I think the other ZC maps might have the same issue;
- Some people might have said this but "Call of the Dead Remastered" from Copyforthat crashes when loading with the mod enabled, although having support for it.
After the 03/22/25 patch
About WAW guns: (I have no idea if it is possible to fix)
-Some of them lack the slide animation, making it very awkward when the character slides while holding the gun with both hands;
-The Thompson has weird animations when running or sliding.
About some ideas I think you could add to the mod:
- Try making the "Mouser C96" and the "Bloodhound" optional starting weapons to all maps (if possible);
- Change the BO3 Stg-44 and M1927(Thompson) to the WAW models on Origins;
- Try restoring the OG sounds that drops make, because on BO3 they are a little different;
- Add the "M1911" on Origins dig spots when you choose it to be the starting weapon, replacing the C96.
Sorry if there is too much information here, and please do not feel obligated to do all this stuff. I know it is a very hard work, so take your time and all I can say is thank you for making this incredible mod!