- You can easily change the cooldown at the start, I put it at 5 seconds so the intro sounds start to finish before the player can talk
- This code also has 2 fallbacks in case IsLookingAt doesn't activate, even if you look at a zombie (it happens). First it checks if there is a close proximity zomb, and then it also checks if you have gained score (damaged a zombie), either way, it will force the dialogue so it feels natural when you see a zombie
- I think the classic Der Riese "we need to turn the power on" is getting a bit old eh? There's lots of cool un-used VOX that could work here, like the characters saying "Here they come" or "incoming" etc.
at the bottom of the .gsc it gave me an error saying "level_start_vox" is already defined in dlc3_code
and yeah it was i checked on it, then i removed the "level_start_vox" from main()
still same error
then i removed it from your code i put at the bottom
i got bad syntax error lmfao
unless i didnt understand what u mean or ur wrong with the code, i hope u reach out to fix it or fix my mistake
anyways danke
- You said you wrote "level thread level_Start_vox" that is incorrect, it should be "level thread level_start_vox();" - You are on a custom map with script placer, dlc3_code contains some of your "mapname" gsc stuff so you can just follow my tutorial on this file only - Since the default dlc3 code already threads a function called "level_start_vox", all you really have to do is leave everything unchanged except scroll down to where the level_start_function() is from your dlc3code and replace it with mine, that is literally it, I'm not wrong with the code it's what I use on my nacht der untoten custom mod so it will work for you