Step 1: Copy these files from raw/maps/ to mods/your_mod_name/maps/
Quote
_zombiemode.gsc _zombiemode_spawner.gsc
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Step 2: In _zombiemode_spawner.gsc, find delayed_zombie_eye_glow() and replace with:
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Step 3: In _zombiemode.gsc, find if( IsDefined( ai ) ) and replace with:
Code Snippet
Plaintext
if(IsDefined(ai)) { ai hide(); ai.ignoreme = true; ai thread magic_bullet_shield(); spawnPos = spawn_point.origin - (50, 0, 0); ai ForceTeleport(spawnPos, ai.angles); Playfx(level._effect["lightning_dog_spawn"], spawn_point.origin); playsoundatposition("pre_spawn", spawn_point.origin); wait(1.5); playsoundatposition("bolt", spawn_point.origin); Earthquake(0.5, 0.75, spawn_point.origin, 1000); PlayRumbleOnPosition("explosion_generic", spawn_point.origin); playsoundatposition("spawn", spawn_point.origin); wait(0.1); ai show(); ai stop_magic_bullet_shield(); ai.ignoreme = false; level.zombie_total--; ai thread round_spawn_failsafe(); count++; }
Step 1: Copy these files from raw/maps/ to mods/your_mod_name/maps/ ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Step 2: In _zombiemode_spawner.gsc, find delayed_zombie_eye_glow() and replace with:
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Step 3: In _zombiemode.gsc, find if(!spawned_dog) and replace with:
Code Snippet
Plaintext
if(!spawned_dog) { ai = spawn_zombie(spawn_point); if(IsDefined(ai)) { ai hide(); ai.ignoreme = true; ai thread magic_bullet_shield(); spawnPos = spawn_point.origin - (50, 0, 0); ai ForceTeleport(spawnPos, ai.angles); Playfx(level._effect["lightning_dog_spawn"], spawn_point.origin); playsoundatposition("pre_spawn", spawn_point.origin); wait(1.5); playsoundatposition("bolt", spawn_point.origin); Earthquake(0.5, 0.75, spawn_point.origin, 1000); PlayRumbleOnPosition("explosion_generic", spawn_point.origin); playsoundatposition("spawn", spawn_point.origin); wait(0.1); ai show(); ai stop_magic_bullet_shield(); ai.ignoreme = false; level.zombie_total--; ai thread round_spawn_failsafe(); count++; } }