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1 | Start all players with 100000 points | |
2 | Start all players with 100000 points don’t spawn any zombies | |
3 | Start all players with 100000 points turn on the power after 5 seconds | |
4 | Points no zombies power after 5 seconds | |
5 | Same as 4 the ability to re-buy the same perk over and over. Useful for testing animations, sounds, etc. |
******* script runtime error *******
undefined is not an array, string, or vector: (file 'maps/mp/_load.gsc', line 113)
if (!isdefined(level._effect["lantern_light"]))
*
called from:
(file 'maps/mp/_load.gsc', line 12)
lanterns thread lanterns();
*
called from:
(file 'maps/mp/mp_houses22.gsc', line 2)
mapsmp\_load::main();
*
started from:
(file 'maps/mp/mp_houses22.gsc', line 1)
main() {
*
************************************
AssertEx( IsDefined( ai_maxis), "Maxis AI did not spawn." );
Assert( <value> ); | Assert that the given statement is correct. The function will throw a script error if this is false. | |
AssertEx( <value>, <message> ); | Assert that the given statement is correct. The function will throw a script error if this is false, with the given message. | |
AssertMsg( <message> ); | Throws a script error with the given message. |
while ( true )
{
trig waittill( "trigger", who );
{
/#
IPrintLnBold( "Player who purchased perk: " who.playername );
#/
}
}
could not find script <script_name_here>
must be applied to an int (applied to undefined)
undefined is not an array, string, or vector
cannot set field of removed entity
cannot cast undefined to <variable_type_here>
potential infinite loop in script
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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | |
![]() | |
![]() | Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
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![]() | |
![]() | Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() UGX V.I.P. |
Hello SparkyMcSparks,
I don't have this issue anymore thanks to Trem and DualVII, but Im curious to know if there's a way to locate were a potential infinite loop is in the script...or even say way script?
There's a @13275 after the SRE but I am unsure if this is even related to the error.
(Image removed from quote.)
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() | |
![]() | |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() | Has the ability to mute, kick, or ban chat members for being abusive or breaking the rules of the forum. |
![]() | Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
![]() UGX V.I.P. |
And whats the magic line to make the console actually useable?
You know... get rid of the **** spam in the log file.
I also wish there would have been a better dev mode introduced with more info ( especially zones ) - but seems like it's up to a scripter again to make it right