doesnt have a wait timer, cause the infinite loop error, causing the freeze and killing the prone_watch thread, which is also causing the prone to glitch up,
doesnt have a wait timer, cause the infinite loop error, causing the freeze and killing the prone_watch thread, which is also causing the prone to glitch up,
I think you should set the cg_bobWeaponAmplitude to 0.75 because if you really want it to look like bo1, bo2, mw2, mw3 etc, then I think you should set it to 0.75.
This is just my opinion, but I think the value you added for the weapon bobbing doesn't look like bo1 at all. I think your looks like the viewhands moves too much to the left and right.
I know this might be a bit nit picky but I actually can see the difference.
EDIT: I just relized that it is the bg_bobAmplitudeStanding dvar that makes so the viewhands moves too much to the left and right, lol sorry. But I honestly think that dvar makes the walking to not look like bo1.
I think you should set the cg_bobWeaponAmplitude to 0.75 because if you really want it to look like bo1, bo2, mw2, mw3 etc, then I think you should set it to 0.75.
This is just my opinion, but I think the value you added for the weapon bobbing doesn't look like bo1 at all. I think your looks like the viewhands moves too much to the left and right.
I know this might be a bit nit picky but I actually can see the difference.
In the script, if you comment it, it will look like how I like it, I think. This is how "I" like it but I am not saying that everybody has to change this, just my opinion.
I maybe wasn't allowed to say this for your script Ray.