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script tuntime error: potential loop in script - killing thread

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Created 7 years ago
by gustoman
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Location: ca
Date Registered: 21 November 2016
Last active: 2 years ago
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Hello I need help guys. My map works fine but I have some problem with zoning. I have start_zone which is working fine. I made 2 more zones. Each zone is different way out from start_zone. I have middle area ( start_zone ) way out is on left and right site. Left site is "zone1" right site is "topmid". All my zombies are set up, debris are set up, zones are set up, also mapname.gsc is set up.

        add_adjacent_zone( "start_zone",                 "zone1",   "enter_zone1" );
   add_adjacent_zone( "start_zone",                "topmid",   "enter_topmid" );
   
Now when I activate "zone1" its working. When I activate "topmid" my game freeze for 2 secounds and zombies won't spawn in this area. Just at start_zone. When I check console it says this error.... script tuntime error: potential loop in script - killing thread

I don't use dogs, I don't use rises...just classic zombies.
Also I use UGX v1.1

Please how can fix this help me someone.

Double Post Merge: May 13, 2017, 11:04:00 pm
I fixed it by myself

Double Post Merge: May 13, 2017, 11:04:36 pm
I fixed it by myself.
Last Edit: May 13, 2017, 11:04:36 pm by gustoman

 
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