Posts
21
Respect
Forum Rank
Legless Crawler
Primary Group
Member
Login Issues
Forgot password?Activate Issues
Account activation email not received? Wrong account activation email used?Other Problems?
Contact Support - Help Center Get help on the UGX Discord. Join it now!Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
bluntstuffy made a powerup that does something similar but slows them down rather than stop them. you could use the portion that slows them down for this and slow them down to a point where it looks like they are standing still
http://ugx-mods.com/forum/index.php/topic,7165.0.html
Thanks @Soy-Yo that worked like a charm all thats left to do is make the effect, thanks again
You're welcome. What is a bug for me, is the solution for you.
Also I forgot to say that you need to link zombies to something that is never going to be moved (with script I mean). Because there could be some idiot like me who decides to make a map where all rooms move. And if the entity you linked zombies to moves, zombies will move with it.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
While doing my map I found something that stops them (but they will continue trying to attack) and it's really simple. Don't know if it is going to have the effect you want but here's my idea:
Just link the zombies to anything and unlink them again. Like this:
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Freeze - to become hardened into ice or into a solid body; change from the liquid to the solid state by loss of heat.
Not stop chasing player and still sit there and derp out, lol.
Anyway, you could also spawn points of interest if you just want them to stay at a certain spot. You could also continuously teleport the zombie to the same place. Looping one of the board/window reach our frustration animations would be better for this imo, because it would look like they were stuck in something. Many ways to derp zombies.
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
you could also set each zombies goal position to their origin that way they dont move and then play the window taunt anim. thats how they make the zombies stand in their final location during the after game intermission
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
I did this in zombie_gib_on_damage under the watitill damage line and it looked pretty cool.