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Created 8 years ago
by Soy-Yo
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Location: esMadrid
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I'm planning doing a new map and I would like to save a lot of things through games. I've seen from death_reaper's weapon locker post that we can save things with setStat();
So my question is if there's a way to know if a stat is being used by the game or not. I looked for stats set to 0 and I found that from 1346 to 2999 they're all 0. But, is it possible to know if they are going to change (by some other game script)?
Or even better, if there's a way to save many things without using stats. (?)

Hope I've explained myself, lol.
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I think Pwn mentioned once that 2000-3500 are free to use, but since they only are stored in your appdata\mod\mapname\profiles ( i believe ) you dont need to worry about them being overwriten. Zombiemode hardly uses any stats, at least i havent had any issue's with it an i'm using pretty much every one from 2000 up till 3500

Keep in mind you cant save any numbers bigger then 255, so you're going to have to work with multipliers or something if you want to save any numbers higher then that.
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Location: esMadrid
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I think Pwn mentioned once that 2000-3500 are free to use, but since they only are stored in your appdata\mod\mapname\profiles ( i believe ) you dont need to worry about them being overwriten. Zombiemode hardly uses any stats, at least i havent had any issue's with it an i'm using pretty much every one from 2000 up till 3500
Thank you. :) I knew zombiemode doesn't use many stats, but I wasn't sure if they were set in any other place.
I mark you as best answer, unless Pwn disagrees or something, lol.

Keep in mind you cant save any numbers bigger then 255, so you're going to have to work with multipliers or something if you want to save any numbers higher then that.
Ops, thanks. Makes sense. Haven't thought about that.
Marked as best answer by Soy-Yo 8 years ago
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I think Pwn mentioned once that 2000-3500 are free to use, but since they only are stored in your appdata\mod\mapname\profiles ( i believe ) you dont need to worry about them being overwriten. Zombiemode hardly uses any stats, at least i havent had any issue's with it an i'm using pretty much every one from 2000 up till 3500

Keep in mind you cant save any numbers bigger then 255, so you're going to have to work with multipliers or something if you want to save any numbers higher then that.
2000 - 3500 is integer only
not sure about the rest

Unused stats should be something pass 3424 based off of mp/playerstatstable.csv
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