UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

New 'exceeded 400 fx' problem -_-

broken avatar :(
Created 10 years ago
by HDKenny
0 Members and 1 Guest are viewing this topic.
2,927 views
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 11 November 2013
Last active: 1 year ago
Posts
64
Respect
Forum Rank
Rotting Walker
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
Signature
Maps:
nazi_zombie_HDKenny: http://ugx-mods.com/forum/index.php?topic=2481.0
DefendTheBunker: http://ugx-mods.com/forum/index.php?topic=2502.0
DefendTheBunker2: 0% (just an idea :P )
Zombie Hill: 5%
*Not yet named*: 90%
×
HDKenny's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
HDKenny's Contact & Social Linkshd_kennyHD_KennyMrHDKenny
Well I finished my map and decided that it might be cool to add the UGX mod to it :P but here are some problems I am getting:
-I am exceeding 400 fx limit
As for the exceeding 400 fx limit, I have the DefendTheBunker_ignore.csv named correctly, and also don't have any weapons in the folder. I do however have 7 fx, I wouldn't think that they would be causing this problem


Ok so I kind of fixed it by making a new map with script placer and just using the old map from the map_source to do it and it was working. I finished my map but I just wanted to add a weapon and remove a light form a room but when I did that, I'm getting the exceeded 400 fx error again and all I did was add a gun, remove a light, and put the ugx sentry gun prefab and stamped it. It is very frustrating :(
Last Edit: April 17, 2014, 12:17:31 am by HDKenny
This topic contains a post which is marked as the Best Answer. Click here to view it.
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 16 June 2013
Last active: 1 year ago
Posts
1,005
Respect
Forum Rank
Zombie Colossus
Primary Group
Community Mapper
My Groups
More
My Contact & Social Links
More
Signature
Hey if you had tons of fun on playing my maps please DONATE :)

play ESTATE now, and claim your mansion back from the undead!
×
jei9363's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
jei9363's Contact & Social Linksjei9363jei9363jayingardia
Quote
The ugx_mod only has mod.csv in it

to get a fully editable version of ugx_mod.

go into mods/nazi_zombie_mapname

rename ugx_mod.iwd to ugx_mod.zip

extract

use the ugx_mod folder as a mod in your mods folder.

you will now have access to images and scripts
Last Edit: April 15, 2014, 10:22:58 pm by jei9363
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 11 November 2013
Last active: 1 year ago
Posts
64
Respect
Forum Rank
Rotting Walker
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
×
HDKenny's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
HDKenny's Contact & Social Linkshd_kennyHD_KennyMrHDKenny
to get a fully editable version of ugx_mod.

go into mods/nazi_zombie_mapname

rename ugx_mod.iwd to ugx_mod.zip

extract

use the ugx_mod folder as a mod in your mods folder.

you will now have access to images and scripts
Thanks, but does that mean thats not the the reason for the 400 fx problem?  :-[
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 16 June 2013
Last active: 1 year ago
Posts
1,005
Respect
Forum Rank
Zombie Colossus
Primary Group
Community Mapper
My Groups
More
My Contact & Social Links
More
×
jei9363's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
jei9363's Contact & Social Linksjei9363jei9363jayingardia
do you have DLC3WEAPONS.IWD anywhere?



Post Merge: April 15, 2014, 10:26:34 pm
delete it
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 11 November 2013
Last active: 1 year ago
Posts
64
Respect
Forum Rank
Rotting Walker
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
×
HDKenny's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
HDKenny's Contact & Social Linkshd_kennyHD_KennyMrHDKenny
do you have DLC3WEAPONS.IWD anywhere?



Post Merge: April 15, 2014, 10:26:34 pm
delete it
No I dont :\

Would it be the 7 fx I added?
EDIT:
No its not the 7 fx, I removed those and more but I'm still getting it :(
Last Edit: April 15, 2014, 11:10:53 pm by HDKenny
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 16 June 2013
Last active: 1 year ago
Posts
1,005
Respect
Forum Rank
Zombie Colossus
Primary Group
Community Mapper
My Groups
More
My Contact & Social Links
More
×
jei9363's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
jei9363's Contact & Social Linksjei9363jei9363jayingardia
look in

dlc3.csv
nazi_zombie_mapname.csv
zombiemode.csv
nazi_zombie_factory.csv

for unneccessay fx that may have been included due to the script placer

the mapname_ignore is more for sounds I believe.

Marked as best answer by HDKenny 10 years ago
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 11 November 2013
Last active: 1 year ago
Posts
64
Respect
Forum Rank
Rotting Walker
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
×
HDKenny's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
HDKenny's Contact & Social Linkshd_kennyHD_KennyMrHDKenny
look in

dlc3.csv
nazi_zombie_mapname.csv
zombiemode.csv
nazi_zombie_factory.csv

for unneccessay fx that may have been included due to the script placer

the mapname_ignore is more for sounds I believe.
Ok thanks ill check that out tomorrow, and the only thing I saw in the _ignore was sounds :P

Post Merge: April 17, 2014, 12:20:01 am
Well there was no "best answer" because I guess I just modified my map too much before adding the UGX mod to it. So I'll just say how I fix it:
-I used the UGX script placer to create a new mod
-I got rid of the power lights
-I got rid of 1 fx
-I recompiled the map a couple time
And then it decided to work.
Last Edit: April 17, 2014, 12:20:01 am by HDKenny

 
Loading ...