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DefendTheBunker & DefendTheBunker w/ UGX Mod

HOT
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Created 10 years ago
by HDKenny
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Maps:
nazi_zombie_HDKenny: http://ugx-mods.com/forum/index.php?topic=2481.0
DefendTheBunker: http://ugx-mods.com/forum/index.php?topic=2502.0
DefendTheBunker2: 0% (just an idea :P )
Zombie Hill: 5%
*Not yet named*: 90%
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Well it got finished 2 days later then I wanted it to but it was worth it because now I have a version with the UGX mod added :D (trust me it was a hard thing to do with all the 400 fx error XD)

I would record a video but its getting late and I wont be able to for a while so if anybody could do that that would be awesome  ::)

Here are some pics of the non-UGX Mod version (some changes since they were taken):
Spoiler: click to open...

















The one with UGX mod just has the mod basically :P
Tho the sun color was changed, a "room" was added, and some weird texture glitches were fixed.

THE MUSIC IN THE MUSIC BOX IS NOT COPYRIGHT FREE - DO NOT USE ON YOUTUBE

Anyway, here are the downloads:
UGX: http://www.mediafire.com/download/d53cedfjb521649/DefendTheBunkerUGX.exe
(UGX Mod version is playable, but it has an extra trigger that I forgot to take out so if you want to play before tomorrow afternoon, it will have that trigger, keep in mind I will be updating the UGX download not the other one so if you don't want to 'update' download the non-UGX one.)

Non-UGX: http://www.mediafire.com/download/fylulkn2m3yqkpz/DefendTheBunker_-_No_UGX.exe


CREDITS:
Tom_BMX - Music Box & Buyable Ending
Bam - Bam FX & BO Perks (Quick Revive Limit by me :P )
RAYxZOMBIE - Weapon Chalk Glow
Sniperbolt - Tutorial Prefabs
JR-Imagine - Custom HUD
YaPh1l - Helping me with countless amounts of shit
UGX Team - UGX Mod Standalone
HD_Kenny - Mapper



Teaser for my next map[zHill]:
Spoiler: click to open...
Keep in mind this was started like 20 minutes ago it is just the layout of the start area, no detail yet. And things will DEFIANTLY change (a lot).





Last Edit: April 22, 2014, 12:17:25 am by HDKenny
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looks good. downloading it now!
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Easy FX is by me, not Bam.

Map looks cool, really like the NDU feel. Will give it a try later.
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Easy FX is by me, not Bam.

Map looks cool, really like the NDU feel. Will give it a try later.

I used a tutorial from bamskater and the function is called _bam_fx() so i just assumed, sorry  :-[
(the tutorial wasn't called Easy FX i just called it that because I thought it was a good name for it :P)
Last Edit: April 17, 2014, 01:53:43 am by HDKenny
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I used a tutorial from bamskater and the function is called _bam_fx() so i just assumed, sorry  :-[

Oh, well mine is named UGX Easy FX so maybe its just a misunderstanding. If you used a tut from Bam then it should be credited to Bam, but use a different name.
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Oh, well mine is named UGX Easy FX so maybe its just a misunderstanding. If you used a tut from Bam then it should be credited to Bam, but use a different name.
Yea sorry I fixed it, my bad I just had Easy FX in my head for some reason  :o
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You forgot to place the UGX Turret Prefab in your map. Please refer back to the tutorial.
Spoiler: click to open...
http://ugx-mods.com/wiki/index.php?title=UGX_Mod_Standalone_Installation#Sentry_Turrets
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You forgot to place the UGX Turret Prefab in your map. Please refer back to the tutorial.
Spoiler: click to open...
http://ugx-mods.com/wiki/index.php?title=UGX_Mod_Standalone_Installation#Sentry_Turrets
I thought I got rid of the turret drop, because whenever I add the prefab it give me the 'exceeded 400 fx' error  :o
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I thought I got rid of the turret drop, because whenever I add the prefab it give me the 'exceeded 400 fx' error  :o
Open the 30cal_bipod_stand weaponfile in ugxm_guns.iwd and find the "script" setting. remove its value and you wont need the prefab anymore.
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Open the 30cal_bipod_stand weaponfile in ugxm_guns.iwd and find the "script" setting. remove its value and you wont need the prefab anymore.
I just set the chance of getting it to 0 and commented out the add_powerup("sentry......
would that work?
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I just set the chance of getting it to 0 and commented out the add_powerup("sentry......
would that work?
Apparently not since it still drops... you must not have saved your changes correctly.
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Apparently not since it still drops... you must not have saved your changes correctly.
No I forgot I recompiled before I uploaded (i changed it in my appdata folder not the waw root) :-[ Im reuploading a "fixed" (if that would work) one, now its half done
Last Edit: April 17, 2014, 02:23:41 am by HDKenny
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Trigger with no function?
Spoiler: click to open...
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Trigger with no function?
Spoiler: click to open...
Damn I thought I took that out, I just really wanted this map to be done I guess  :-\ It is a buyable ending in the non-UGX one. Ill take that out tomorrow, I have to go now tho.
Last Edit: April 17, 2014, 02:34:59 am by HDKenny
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Damn I thought I took that out, I just really wanted this map to be done I guess  :-\ It is a buyable ending in the non-UGX one. Ill take that out tomorrow, I have to go now tho.
You can have a buyable ending with UGX Mod... just leave the script there and it works fine... and add some checks for the gamemodes so that people cant buy out of Gungame or Sharpshooter etc. Maybe spend a little longer testing before releasing so that these mistakes can be fixed without multiple reuploads :)

 
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