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No sunlight after adding skybox

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Created 10 years ago
by HDKenny
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Maps:
nazi_zombie_HDKenny: http://ugx-mods.com/forum/index.php?topic=2481.0
DefendTheBunker: http://ugx-mods.com/forum/index.php?topic=2502.0
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When I put the skyboxmodel KVP on it made all the things that should be lit up by the sun turn dark, but some models were still being lit so I'm Not sure what the problem is, It was working fine before. Something to note is that I cant surround the map with a brush and texture it because I don't have any sky materials anymore so the only way I can have a skybox is by the KVP on worldspawn.

http://gyazo.com/af5d511d95b2e6684649ed8b012a1a09
These are the KVPs in the worldspawn
Also these were the settings before I puts a skybox in, and I also tested the map with no skybox at all and the entire map is still pitch black except for models and lights, no sun light
Last Edit: April 23, 2014, 04:07:41 pm by HDKenny
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The Voice in your Eyes
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They have different names when you use them in your worldspawn.
either you manage to delete the kvp in radiant or you'll have to remove it manually.
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They have different names when you use them in your worldspawn.
either you manage to delete the kvp in radiant or you'll have to remove it manually.
Thanks for the reply but, It just fixed itself, I restarted Radiant a couple times and I let it sit open for a while once, and it just works now ??? But I did use the kvp "skyboxmodel" and the value for it "skybox_zombie"
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Thanks for the reply but, It just fixed itself, I restarted Radiant a couple times and I let it sit open for a while once, and it just works now ??? But I did use the kvp "skyboxmodel" and the value for it "skybox_zombie"
Im am still having this problem :P it has postponed the release of the update for DefendTheBunker
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Im am still having this problem :P it has postponed the release of the update for DefendTheBunker

You are able to open the map in radiant, right? (had to ask just in case)
Seems like your sun is messed up. Try using one of the settings found here:
http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_Worldspawn_Settings

I don't fully understand some kvps either (once I made every color a bit brighter which lead my map to being darker) but these settings have never disappointed me.
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You are able to open the map in radiant, right? (had to ask just in case)
Seems like your sun is messed up. Try using one of the settings found here:
http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_Worldspawn_Settings

I don't fully understand some kvps either (once I made every color a bit brighter which lead my map to being darker) but these settings have never disappointed me.

Check further up in the page. Most kvps are explained there ;)
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also isn't the KVP "ambient"? not ambiant.
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You are able to open the map in radiant, right? (had to ask just in case)
Seems like your sun is messed up. Try using one of the settings found here:
http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_Worldspawn_Settings

I don't fully understand some kvps either (once I made every color a bit brighter which lead my map to being darker) but these settings have never disappointed me.
Thanks for the response, and sorry i havent gotten back, but yea I can open the map in Radiant and the sun got messed up when I changed the skybox and I cant get the skybox back because my "sky" material type has nothing in it. Someone has messaged me about that and I never got a chance to try what they said so Ill see if that fixes it.

 
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