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[Map Add-On 7] Origins Generators

HOT
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Created 10 years ago
by jei9363
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Hey if you had tons of fun on playing my maps please DONATE :)

play ESTATE now, and claim your mansion back from the undead!
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https://www.youtube.com/watch?v=hkYyNxdnknQ



download the most recent files from here and put them in your AppData folder.

http://ugx-mods.com/forum/index.php?topic=2767.0

download this: https://www.mediafire.com/?l9k0gszdbqe029i

place in: Call of Duty World at War\map_source\_prefabs

place 4 or more generators in your map around your 4 WAW perks

place spawners around the generators(should be 500 units away from other spawners for other generators)

give each spawner the targetname

Code Snippet
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generator_spawners

place in _zombiemode.gsc

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level.usesDiesel = true;
maps\bam_bo_mod_generators_system::generators_init();

place you power switch some-where out of sight in your map if you want it so only the generators turn the power on.

once all generators are powered, the power will turn on.

go into your_zombiemode_spawner.gsc

find:

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zombie_death_points( origin, mod, hit_location, player,zombie )

change:

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if(IsDefined(zombie.marked_for_death))

to

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if(IsDefined(zombie.marked_for_death) || isDefined(zombie.isCrusader))

change:

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if( is_magic_bullet_shield_enabled( self ) )

to

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if( is_magic_bullet_shield_enabled( self ) || isDefined(self.isCrusader) )
Last Edit: May 25, 2014, 11:17:42 pm by jei9363
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  • DeletedUser
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As always, amazing. :D
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  • n123q45
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no offense dude, but slow these projects down. make sure they have proper testing both solo and co op, I would spend at least a weeks of testing for your mini projects
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Have you at least tested this in co-op? Because you never seem to do that with anything, there must be someone willing to help you test this stuff...because otherwise you post like 5 updates and stuff is still broken... ::)
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well whats broken with this one? didn't seem to be that much room for co-op glitches. This was going to be the last one for a while until all the bugs are reported and fixed

Post Merge: May 26, 2014, 03:39:17 pm
I wanted this to be kind of a commmunity effort to find bugs. but yeah when fixing the bugs I should co-op test more. the wunderfizz should've been fixed fully though
Last Edit: May 26, 2014, 03:39:17 pm by jei9363
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well whats broken with this one? didn't seem to be that much room for co-op glitches. This was going to be the last one for a while until all the bugs are reported and fixed

Post Merge: May 26, 2014, 03:39:17 pm
I wanted this to be kind of a commmunity effort to find bugs. but yeah when fixing the bugs I should co-op test more. the wunderfizz should've been fixed fully though

Not be mean at all jei but:

I was only out all stuff to get it to work:

EC And VA

I did not get:
Wunderfizz to work
Didnt try landers or generators yet

and i didnt get your BO perks to work


I suggest:

Making gscs with these preinstalled

So get brand new gsc and all we got do is overright ours with the ones you made installed

so it easier, but if we have already edited ones, we just follow the tuts and installed ours.

~Gun :)

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This looks amazing :D thanks for sharing with us dude :D
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Not be mean at all jei but:

I was only out all stuff to get it to work:

EC And VA

I did not get:
Wunderfizz to work
Didnt try landers or generators yet

and i didnt get your BO perks to work


I suggest:

Making gscs with these preinstalled

So get brand new gsc and all we got do is overright ours with the ones you made installed

so it easier, but if we have already edited ones, we just follow the tuts and installed ours.

~Gun :)

there's no reason these wont work, they may have glitches, yes. make sure the files you are editing for the scripting portion of the tutorials are the ones that are used in your mod, and not in raw.
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So u cant make already installed to the GSC?  :o


And half time there errors, if u want u can help me out on getting some this stuff to work ~Gun

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Not be mean at all jei but:

I was only out all stuff to get it to work:

EC And VA

I did not get:
Wunderfizz to work
Didnt try landers or generators yet

and i didnt get your BO perks to work


I suggest:

Making gscs with these preinstalled

So get brand new gsc and all we got do is overright ours with the ones you made installed

so it easier, but if we have already edited ones, we just follow the tuts and installed ours.

~Gun :)

I agree but it worked fine when i tried could just be your waw :/
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I agree but it worked fine when i tried could just be your waw :/

No just script errors probly cause im bad at adding scripts :/. Would u want help me out maybe?
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Anybody else have it where the crusaders are the default women soldier model? How do I fix this? Also the generator arms are all black.  ???
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Anybody else have it where the crusaders are the default women soldier model? How do I fix this? Also the generator arms are all black.  ???

ill look into it. hows the functionality/sounds?
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The sounds are fine. The icon on the generator is a green checkerboard.
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The sounds are fine. The icon on the generator is a green checkerboard.

Patch Update (5/27): https://www.mediafire.com/?3k1f1ucm23h2aw6

- Crusader models included
- Waypoint for generator included

In Progress:

- Including WunderFizz in logic
- Black generator arms

Post Merge: May 27, 2014, 07:15:42 pm
note the link was recently changed again to include electric cherry things.. sorry :P
Last Edit: May 27, 2014, 07:15:42 pm by jei9363

 
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