level.vulture_chance = 40; //percent per zombie level.vulture_limit = 8; //cap how many waypoints can be seen level.vulture_packets_limit = 5; //cap number of packets on ground level.vulture_range = 2048; //see visibility limit for way points level.vulture_range_min = 256; //we is the player close enough to not need help? level.stink_time = 10; level.makeStinkTime = 20; maps\bam_bo_mod_vulture_aid_standalone::vulture_init();
level.perk_limit = 4; level.wunderfizz_cost = 1500; //cost to use wunderfizz level.wunderfizz_bear_immunity = 2; //how many spins until the bear can be a thing level.wunderfizz_bear_chance = 55; //chance of bear after immunity wears off
- Mulekick may take a different weapon than your 3rd when downed - Although those without the perk cannot use them, stink and powerups show to those who do not have the perk - Vulture-Aid instantly makes you un-stinky when leaving the green smoke
Hey bam, i downloaded the latest files for your mods, and now when I go to start my map im getting a "Couldn't load image vending_porter_shader" error.
I just downloaded the bo perks iwd again, and when i look inside the images folder there is no vending_porter_shader. Could I just add in a random iwi with the name vending_porter_shader as im not using porter punch in my map? (assuming porter is porter punch)
Hey bam I have a question, I followed your steps for the new perks and replaced my old bo1 perk machines with the new prefabs but they wont work. Is there anything in the old bo1 perks tutorial that need to be removed from the scripts for this to work? I have also tried it w/o adding your patch file and it works that way but the machines are invisible and wont work til you buy a regular perk. I add your patch file and it wont load the map at all just keeps crashing and wont show any errors. any ideas?
Hey bam I have a question, I followed your steps for the new perks and replaced my old bo1 perk machines with the new prefabs but they wont work. Is there anything in the old bo1 perks tutorial that need to be removed from the scripts for this to work? I have also tried it w/o adding your patch file and it works that way but the machines are invisible and wont work til you buy a regular perk. I add your patch file and it wont load the map at all just keeps crashing and wont show any errors. any ideas?
apply the IWD from this page by overwriting the others.
make sure youre not overwriting my ff when compiling
apply the IWD from this page by overwriting the others.
make sure youre not overwriting my ff when compiling
I used your newest files for everything and never compiled my patch. I also made another map to test and it worked but that map never had your old bo1 tutorial added to it.
Hey Bam, i still haven't fixed my issue. I have another question, could your new add on have issues if you were already using sumpf perk machines in your map? I also changed my scripts to make the sumpf machines turn on. Im just troubleshooting everything since it works with a new map no problem just not my modded one.