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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
Oil Rig Beta Access |
Im not sure what the function trigger_off() does, but the function disable_trigger() move's the trigger down 10000 units. So it's not actually disabled, it's just out of reach.
Maybe that's the same with trigger_off() and that's messing with your move commands??
Also, the zone being an info_volume, i'm not sure if you can move those. Could be you need to 'teleport' them as well, just like the structs.
I used something like this before to turn a zone off.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
Oil Rig Beta Access |
So trigger_off() does the same as disable_trigger().
Im not sure what the function trigger_off() does, but...
I like that function, but I don't understand it at all, so I think I wouldn't know to turn the zone on again lol.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
Oil Rig Beta Access |
To enable a zone I think all you need is
//
activatemyzonetrigger waittill ("trigger");
maps\_zombiemode_zone_manager::enable_zone( "zone1" );
//
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
To enable a zone I think all you need is
//
activatemyzonetrigger waittill ("trigger");
maps\_zombiemode_zone_manager::enable_zone( "zone1" );
//